Wednesday, December 24, 2008

Resident Evil 5 Hands-On Preview (Xbox 360)


Capcom recently held a press event in San Francisco to offer up a fresh look at the latest installment in its hard-core survival-horror franchise, Resident Evil. From what we were shown, the title provides a lot of the thrills and chills that you’d expect, but there was also plenty of gameplay variety over what we’ve seen in previous RE releases.

As is normal for such high-profile games, Capcom limited what we were able to see of Resident Evil 5, though, to its credit, the publishing giant had plenty of displays and systems set up, so everyone could get some time playing it, as well as to see how others handled the situations into which we were all dumped.

The first thing I did was scope out a couple of people while they played co-op, not only to get familiar with the controls, but to better assess how it all flowed. This one section they were playing was tied to a timer, with the objective being to get from one side of a boat dock to the other in a couple of minutes’ time. Of course, there were myriad ghoulies fixated on trying to keep them from meeting their goals, with all forms of blades and bullet slingers—there’s no way it was just a scenario set up to see if the good guys could get across the map in the allotted time. But it was clear that the mission had multiple threats: If you don’t end up succumbing to the direct attacks of the horde, dawdling and allowing the timer to tick closer to zero…well, then you risk having the boat go boom all over you.

Wednesday, December 17, 2008

Download 200 gamerpoints for free


It's a promotional game in the spirit of Yaris (oh oh) but fortunately, NinjaBee is the crew behind this one, so it's not too bad to play.

Never mind all that though. What's important is it'll take you about 10 minutes to get all the achievements, so you're effectively downloading 200 gamerpoints, free of charge. The achievements are spread across the truck and T-Rex campaign with only a split-screen multiplayer achievement worth 10 points needing another pad and profile to be created (just make a free one).

Not bad, eh? Almost makes you want to buy a bag of Doritos as some sort of thank you for this surprise early Christmas gift.

Tuesday, December 16, 2008

Report: MS knew about disc-scratching problems with the 360

Even though a vast number of gamers own and love their Xbox 360 systems, they are often imperfect machines prone to a multitude of problems like the oft-encountered Red Ring of Death. A problem that has received less media attention is the issue of game discs being scratched by the console when moved or reoriented while in use. According to a motion that seeks to establish class action status for owners of 360s with defective disc drives, Microsoft knew about this problem before the console was launched in 2005.

The motion contains testimony from program manager Hiroo Umeno, which claims that the manufacturer was well aware of the damage that could be caused to discs when players repositioned their consoles. "This is ... information that we as a team, optical disc drive team, knew about. When we first discovered the problem in September or October, when we got a first report of disc movement, we knew this is what’s causing the problem."

There are also allegations that the company considered and rejected three possible solutions to this issue before the console was released: the first solution would have increased the magnetic force of the disc holder was rejected because, "it would allegedly interfere with the mechanism that opened and closed the disc tray,"; the second would have required slowing disc rotation speed to 8x, but was ruled against because it would have apparently increased loading times; the final solution would have involved installing soft patches called "bumpers" (routinely used in other consumer optical disc drives), but was deemed too costly to implement at $0.50 per console.

According to the documentation within the motion, Microsoft had registered roughly 55,000 complaints from consumers about this issue as of April 30, 2008. Subsequently, the company has instituted a replacement plan, but it only replaces Microsoft games and requires a $20 fee to do so.

Student Uses Wireless Controller to Track Down Stolen Xbox 360


We love it when the good guys win.

A clever student at Missouri State University used the Xbox 360 controller's wireless capabilities to track down his stolen console, reports school newspaper the Standard.

It seems that someone swiped Ryan Ketsenburg's 360 from his dorm room after the sophomore forgot to lock his door. He managed to recover his system, however, with a tidy piece of detective work:

Ketsenburg... turned on his wireless Xbox controller and found that it was still connecting to his Xbox. Based on this discovery, Ketsenburg said he realized that his Xbox must be nearby...

The controller connected to the Xbox on the fourth, fifth and sixth floors of Hutchens but not on the third floor and seventh floor, so through process of elimination, Ketsenburg said he figured out that the stolen Xbox must be on the fifth floor.

Following the controller's signal, Ketsenburg said he was able to pinpoint the room where his Xbox was stolen... The 5th floor resident assistant checked the alleged room where the stolen Xbox was and was able to find the Xbox, Ketsenburg said.

The controller was able to prove that the Xbox belonged to Ketsenburg, because the controller was able to turn on the console unit, he said.

Monday, December 15, 2008

Pearl Jam debut album Ten coming to Rock Band


MTV Games has announced yet another band's seminal album as Rock Band DLC. Pearl Jam's debut record, Ten, will be re-issued on Tuesday, March 24th, 2009. The press release states the 1991 album will also be downloadable on Rock Band that day, but we are assuming this only applies to the Xbox 360 version of the game. Most likely, the album will be made available to PS3 owners on March 26th, a Thursday, the day PS Store is usually updated.

* "Once"
* "Even Flow"
* "Why Go"
* "Black"
* "Jeremy"
* "Oceans"
* "Porch"
* "Garden"
* "Deep"
* "Release"

Alive is missing because it is already on the Rock Band 2 disc. Pricing information hasn't been announced, but our crystal ball past experience tells us it will be $1.99 per track.

Sunday, December 14, 2008

Fallout 3 Operation: Anchorage Screenshots




Bethesda released today screenshots from the first downloadable content for Fallout 3, Operation: Anchorage, which will be available exclusively for the Xbox 360 and Games for Windows in January. Two more downloadable content packs are coming in February and March. Below is the description provided by Bethesda:

* Operation: Anchorage Enter a military simulation and fight in one of the greatest battles of the Fallout universe – the liberation of Anchorage, Alaska from its Chinese Communist invaders. An action-packed battle scheduled for release in January.
* The Pitt Journey to the industrial raider town called The Pitt, located in the remains of Pittsburgh. Choose your side. Scheduled for release in February.
* Broken Steel Join the ranks of the Brotherhood of Steel and rid the Capital Wasteland of the Enclave remnants once and for all. Continues the adventure past the main quest. Scheduled for release in March.

Infinity Ward to stop making DLCs for Call of Duty 4

Unfortunately, there won't be any more DLCs coming your way for Call of Duty 4 (PS3, Xbox 360, PC). But why would Infinity Ward pull such a mean stunt? Well, it's more of unfortunate than mean, actually. But there's actually a very good reason for this move.

That's because they're all gonna be busy prepping for their next title. That's right, no less than Infinity Ward's communications head, Rob Bowling, divulged this detail over at the Xbox Forums. According to him, "Every level designer/ texture artist/ environmental artist/ etc. working on a new map for a previous game is one less working on a map for a future game."

Makes sense, don't it? Anyway, it's not hard to figure out what "future game" he was referring to that would require everyone's participation in the developmental process. They've already confirmed another Call of Duty next year, remember?

First Assassins Creed 2 Details Accidentally Revealed


Prince of Persia animation director David Wilkinson seems to have slipped the first information on Assassin's Creed 2... which hasn't even been officially announced yet. Speaking in a very frank interview with AusGamers, Wilkinson was quizzed on the current status of Assassin's animation guru Alex Drouin.
"He's busy making Altair even more beautiful," Wilkinson revealed. "Last thing I saw him do was getting Altair to swim."

Uh-oh, someone's going to get sacked...
So it looks like Altair will be assassinating bad men from the watery deep - and if we know Ubisoft, probably reaching up and dragging guards into the drink with him as well. Ubisoft hasn't said much of a second game, apart from making it clear that Assassin's Creed is "a franchise". So there will be more games.

The conclusion to the original also heavily hints at plot points for a follow-up.

Saturday, December 13, 2008

Afro Samurai Hands-on Preview (Xbox 360)




Just a few minutes into Namco Bandai’s Afro Samurai—a title based on the adult-aimed, Samuel L. Jackson voiced anime series—and I was hooked hard by its super-stylized production values and ambitious presentation. The visuals, voice work, and score come together beautifully, delivering an authentic experience fans of the series will absolutely adore, and even Afro newcomers will have a hard time resisting. Put simply, it provides a detail-drenched showcase of artistic ass kicking. All this, and the combo-heavy, gory combat is pretty slick, too. But more on that in a sec; first, lets dig a bit deeper into the title’s amazing over-the-top style.

Wheelman Hands-on Preview (Xbox 360)




Vin Diesel is turning into the Tom Hanks of videogame actors. The dude is in everything. But more importantly he’s really good. The voice is great, and his look translates so well into a 3D model that I actually look forward to him being in a game. Amazing that an actor has the power to elevate any videogame he’s in. The guy is a gamer too, and knows his stuff, so I also have faith in him to make good choices. That’s why I have faith that Wheelman will actually be a decent game.

After getting a decent amount of playing time with it, I can also confirm that it’s going to be an exciting one too. Matching the thrill-a-minute pace of an action movie filled with car chases, shootouts and lots of big explosions has been objective number one for the developers at Midway Newcastle. While the Stranglehold engine doesn’t necessarily provide the power to pull off really realistic landscapes or awesomely beautiful fireballs, it does result in a game that’s colorful and moves fairly well.

Rockstar Announces Upgrade and DLC for Midnight Club: LA


Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce the massive downloadable upgrade and content pack for Midnight Club: Los Angeles, the latest installment of its critically acclaimed and genre-defining Midnight Club franchise. The content will be available early next year for the Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system.

The "South Central Upgrade Map" provides players with a whole new area of the city, about one-third the size of the original map, and will be available for free. This area features L.A. landmarks such as Exposition Park, the USC campus, Shrine Auditorium, Crenshaw Plaza, and the L.A. Memorial Coliseum and stretches south to the 105 Freeway. In addition to the free new city area, players will be able to purchase the "South Central Content Pack" which includes new character competitions, races, cars and music available in a single complete package. The new vehicles include a variety of cars and a motorcycle. Also making an appearance for the first time in Midnight Club: Los Angeles will be SUVs, a longtime favorite of the series' fans. "This downloadable content hones in on a very iconic area of Los Angeles," said Jay Panek, Midnight Club Producer at Rockstar San Diego. "'This South Central download features staples of the area, from the landmarks to the types of cars, and we think it really helps enhance the overall L.A. feel we set out to recreate."

Game Informer described Midnight Club: Los Angeles as "just what the doctor ordered: a fun, fast racing experience with enough content to keep you playing for months." The addition of South Central will enhance the overall experience and extend the game even further.

Developed by Rockstar San Diego, Midnight Club: Los Angeles provides a seamless, breathtaking environment for everyone who loves to compete. With no load times, no tracks, and no rules, the game allows players to race at breakneck speeds through an unbelievable recreation of Los Angeles in fully customizable, licensed cars.

The racing experience in Midnight Club: Los Angeles is extended online at the Rockstar Games Social Club (www.rockstargames.com/socialclub), where players are able to enter tournaments, share in-game photos, rate other people's rides, track stats with other gamers, and listen to and purchase music from the soundtrack.

Midnight Club: Los Angeles is currently available for the Xbox 360 and PLAYSTATION 3 and is rated T for Teen. The “South Central Upgrade Map” and “South Central Content Pack” both require players to have the full version of Midnight Club: Los Angeles for Xbox 360 or PLAYSTATION 3 and an Xbox LIVE or a PlayStation Network membership to download.http://www.planetxbox360.com/screenshotlist_346/ for pics

The Godfather II Producer Interview - Exclusive Video

Sunday, December 7, 2008

Wanted

You'd be forgiven if you mistook GRIN's adaptation of comic book/Hollywood hit "Wanted" for Dark Sector. It's a good-looking game that's filled with a fair share of hard-hitting, flinch-worthy violence. It's got specialized one-hit, one-kill projectiles that have a stylized "killcam" to accompany the attacks. It's got attitude in spades. And that's coming from someone who hasn't seen the film. In conjunction with the movie's home video release, we got a chance to try out three brief levels from Wanted: Weapons of Fate at an event yesterday. We doubt it'll be a perfect game, but the snippets we played seem to form a fairly mindless, if not spectacular, shooter. Not too different, we imagine, from its Hollywood source material.

The three levels showcased different environments and effects. Each was rather short and seemed designed to show different elements of the game. Wanted's difficulty levels seem designed to cajole the player into playing tougher levels, as the easiest bar of entry is called "Pussy," and medium is "Assassin." I'd like to admit that I picked "Assassin" mainly because I default to medium difficulty when I play, but I'm sure no one would believe me. In any case, "Assassin" didn't seem to mean that I was the assassin. "Assassinated" would have been a more apt description, as Wanted is hard. Almost too hard, in fact.


Saturday, December 6, 2008

Skate 2 Exclusive Skitching Trailer HD

Its alright,graphics kinda crappy tho.Cant wait to play it

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